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Table 3 Medians (interquartile range) in the game experience questionnaire components—social presence module per condition, and Friedman's statistics across conditions

From: The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors

Component Competitive Co-active Collaborative Friedman's statistic
(Chi-Square) p value
Behavioral Involvement 0.7 (0.9)* 0.8 (1.1)* 2.8 (1.8)* 26.694 < 0.001
Empathy 2.3 (1.6) 2.5 (1.2) 2.6 (1.4) 2.795 0.247
Negative Feelings 0.4 (1.0) 0.6 (0.8) 0.6 (1.0) 0.689 0.709
  1. Bold values represent that significant differences between conditions were found. The asterisk represents significant results after pairwise comparisons